Make sure to address every PR comment.
iWastedWayTooooTimeMuchConfiguringAlacrittyToEvenConsiderNeoVim
byu/Curious-Source-9368 inProgrammerHumor
switchToK8sNow
byu/astralbijection inProgrammerHumor
The best TL;DR I can provide: CS:GO runs on 64 server ticks per second, subtick movement uses math to increase initial movement velocity (i.e. give "I'm moving" credit to the subtick in which the player pressed a movement key), this user thinks Valve's implementation is off by a tick.
whoPrankedTheNfl
byu/Roguebadass12 inProgrammerHumor